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Procedural Citrus

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Procedural Citrus

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1 rating

This file contains Citrus Generator and Citrus Slice Generator created by Dzianis Andzich


How to use:

The Citrus object is controlled by the Citrus Generator and Citrus Slice Generator node groups.

The units of sizes are absolute, so the changes in Radius parameter do not affect the shader parameters. The shader parameters should be adjusted accordingly. To avoid this I recommend scaling the object in the Object mode.

The shader parameters are represented in the controls node group and in material itself. The procedural textures parameters are contained within the material and their parameters are not exposed in the controls node group.


License CC-BY Dzianis Andzich

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